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Fantasy Goals League

How to Play

It's all about the goals — build a squad, then score on every one.

Every Goal Matters. Every Match Counts.

Forget complicated fantasy scoring systems. Fantasy Goals League is built around what football is all about – GOALS. Your players earn points for doing what fans love most:

  • Scoring goals – forward +1, midfielder +2, defender +5, goalkeeper +50
  • Keeping clean sheets – +5 for defenders and goalkeepers
  • Making every performance count

No points for assists – every point comes from a goal or a clean sheet.

But here’s where the strategy really begins…

Goals are worth points for every player, weighted so the unlikeliest scorers earn the most: +1 for a forward, +2 for a midfielder, +5 for a defender, and a massive +50 for a goalkeeper. Defenders and goalkeepers can also rack up +5 for keeping the opposition out – but any goal they concede costs them all their defensive points, meaning every match is packed with risk and reward.

Unlike traditional fantasy games filled with confusing bonus metrics and hidden algorithms, Fantasy Goals League keeps scoring simple, transparent and exciting. Every point comes from real football moments that everyone understands.

Success isn’t just about picking the biggest stars — it’s about spotting the next goal scorer, backing solid defences, making smart transfers, and selecting the perfect starting XI each week. One inspired decision can send you soaring up the league table.

Whether you’re chasing bragging rights against friends or battling for the top of a competitive league, every fixture becomes must-watch football.

Simple scoring. Big decisions. Huge drama.

The whole game in five lines

It’s all about the goals — that’s where the points are.

  1. 1Pick 16 Premier League players with £100M.
  2. 2Choose 11 starters before each gameweek.
  3. 3Every goal scores — defenders and keepers most of all.
  4. 4Captain scores double; vice-captain ×1.5 — every week.
  5. 5Highest score wins. That's it.
Step 1

Build your squad

2 GK · 5 DEF · 5 MID · 4 FWD

£100M budget, all 20 clubs

Step 2

Pick your XI

Choose a formation

Captain ×2 · Vice-captain ×1.5

Step 3

It's all about the goals

FWD +1 · MID +2 · DEF +5 · GK +50

Clean sheets +5

Step 4

Beat your mates

Private leagues with join codes

Climb the overall table

That’s the whole loop. The details, if you want them:

1. Build your squad

You have £100,000,000 (100M FG) to sign a 16-player squad from the real Premier League: 2 goalkeepers, 5 defenders, 5 midfielders and 4 forwards. Player prices reflect form — they drift up when players score points and drift down when they blank — so a bargain today may not stay one.

Your squad is fully editable — save it as many times as you like — until the season’s first gameweek kicks off. After that it locks, and changes happen through the weekly transfer (or your once-a-season wildcard, below).

2. Pick your team

Before each gameweek’s deadline — kickoff of the first fixture — choose a starting XI from your squad: one goalkeeper plus ten outfield players in any legal formation with 2–5 defenders, 2–6 midfielders, and 1–5 forwards. Only your starting XI scores points, and you can change it as often as you like until the deadline.

All 13 legal formations
2-3-53-2-53-3-43-4-33-5-23-6-14-2-44-3-34-4-24-5-15-2-35-3-25-4-1

The armbands — different here

Captain ×2

Doubles their points every gameweek.

Vice-captain ×1.5

Counts every week — not just as a backup when your captain blanks.

Both multipliers apply independently. If your captain doesn’t play, you simply miss the ×2 that week — the vice-captain’s ×1.5 keeps counting regardless.

3. Make your weekly transfer

Each gameweek you may swap one squad player for a new player in the same position, provided the new squad still fits the budget. Transfers lock at the deadline too — no mid-gameweek changes.

4. Score points — it’s all about the goals

Forget clean sheets and appearance points as the main event — here, goals are the whole game. Every goal your squad scores counts, weighted so the unlikeliest scorers are worth the most: a forward’s goal is worth +1, a midfielder’s +2, a defender’s +5, and a goalkeeper goal is a massive +50. Clean sheets still add +5 on top, but it’s the goals that decide your week. See Scoring Explained for the full table.

Chips — four aces up your sleeve

Each is playable once per season, from the Pick Team page:

  • Wildcard — unlocks your whole squad for a full rebuild (any players in or out, within budget) until the next gameweek’s first match. You can undo it with one click, but only until you actually change your squad — after that it’s locked in for the season.
  • Triple Captain — your captain scores ×3 that gameweek instead of ×2.
  • Double Vice — your vice-captain scores ×2 that gameweek instead of the usual ×1.5.
  • Bench Boost — every player in your squad scores that gameweek, bench included, not just your starting XI.

One chip per gameweek. Triple Captain, Double Vice and Bench Boost can be changed or removed until the deadline; once the gameweek is played, the chip is spent.

Leagues

Every team automatically joins the Overall League. You can also create your own league and share its join code with friends, join a friend’s league with their code, or browse public leagues. Standings update as each gameweek is scored.

Deadlines at a glance
  • Squad building: free until the season’s first gameweek kicks off, then locked.
  • Starting XI: editable until each gameweek’s deadline.
  • Transfers: one per gameweek, until the deadline.
  • Chips: set before the deadline; wildcard re-opens the squad until the next kickoff.

Ready? Create your team and pick your squad — it takes about five minutes.